export const Cube = {
    Vertices: Float32Array.from([
        -0.5,
        -0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        -0.5,
        -0.5,
        -0.5,
        -0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        0.5,
        0.5,
        -0.5,
        0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        -0.5,
        -0.5,
        0.5,
        0.5,
        0.5,
        0.5,
        0.5,
    ]),

    Indices: Uint16Array.from([
        0,
        1,
        2,
        0,
        2,
        3,
        4,
        5,
        6,
        4,
        6,
        7,
        8,
        9,
        10,
        8,
        10,
        11,
        12,
        13,
        14,
        12,
        14,
        15,
        16,
        17,
        18,
        16,
        18,
        19,
        20,
        21,
        22,
        20,
        22,
        23,
    ]),

    Normals: Float32Array.from([
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        -1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
        0,
        1,
        0,
    ]),
};
